1/5/2024 0 Comments Swift share extension open appphotoLibrary enum case will give you full access, but you can limit the selection scope only for the camera roll if you choose. camera, which is the camera, and there are two other options to get pictures from the photo library. You can get the available media type strings for each source type by calling a class method on the picker: UIImagePickerController.availableMediaTypes(for. There are basically two kinds of media types available: images and movies. originalImage key - inside the picker delegate - to get the proper image from the image info dictionary. mediaTypes = Īllows editing is a flag that indicates if the resizing & cropping interface should be presented after selecting & taking a picture, if true you should use the. let pickerController = UIImagePickerController() Basically it's a regular view controller, you just have to set a few extra properties to make it work. The anatomy of a UIPickerController is quite simple. That's it now we're ready to do some actual coding. Obviously if you'd like to use photos directly taken from the camera, but you don't want to access the photo library, you just have to add the proper key. Pricacy is important! □ NSCameraUsageDescription Both values should be a straightforward string that'll explain the user why you need his/her nude pictures. The NSCameraUsageDescription is for camera and NSPhotoLibraryUsageDescription key is for photo library access. Since you'd like to get some private data, you have to provide an explanation message for the user (and for Apple) why the app is requesting camera & photo library access. Nowadays privacy matters a lot, so you have to add two important keys to your applications ist file, otherwise you'll end up with a horrible crash! ⚠️ So let's dive in, here is my basic implementation, but you can download a complete example project with video picking as well from. I'm only going to focus on picking edited images, if you'd like to use live photos or movies, you can always customize the ImagePicker class, or create an abstract one and implement subclasses for each media type. No singletons, no extra library, just a small helper class that can be instantiated in the appropriate place, to do it's job. People always learn from the past, so instead of using a protocol oriented approach, this time I'll simply go with an ImagePicker class. This article was inspired by my previous attempt to solve the image picking issue in a protocol oriented way, but that article is nowadays a little bit obsolated, plus I woundn't use that technique anymore. So in this tutorial we're going to create a reusable class built on top of UIKit in order to make image selection more pleasant for your apps, everyhing written in Swift 5. Are you looking for a video picker as well? □ Check out my another post about picking & playing video files in iOS.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |